

Remember what I said earlier about taking the ratway? This is another example of that. On the far right of the door is a small ventilation shaft. You can open the door, but you'll be hit by the security camera and turrets, so it's best to avoid that. You'll be prompted by Sinclair telling you to avoid the security camera on the other side of the wall. Once on top of the platform, walk to the end where the door is. If you can't watch the video, the basic gist is that you climb up to the second tier of catwalks, which is yellow and illuminated. Here is a quick video explaining the route to leave this room and move on in the story. The layout is a bit bizarre and on the first run through I spent a great deal of time in this room trying to figure out where to go.

You can scan the room (right on the dPad), but at least on normal difficulty, there is no one there. This tunnel has a red hued entranceway on the floor leading to another room. There is another platform made of pipes there, and you can walk across it to the entrance to a blank tunnel. In this instance, simply drop down that hole. Not only are you sometimes rewarded with collectibles, but you can usually avoid guards and obstacles that way. Whenever the game gives you the option to go through air ducts, do it. This is actually great advice not just for this moment, but for the rest of the game.

Along one end of the circular wall, bathed in red light, is a piece of graffiti bearing the words "Follow the Ratway:" You're dropped off into a sort of silo/tunnel, filled with trash and debris. There's some serious politics afoot, but you're the right man to "clean this up." A team carrying intel has been taken down in Helghast territory and you are the only man for the job. Don't read if those sorts of things offend you.įirst things first, you are introduced to your mission by Sinclair. Note: This is a complete level walkthrough, so it may contain spoilers.
